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Eccky's sex is randomly determined, as is Eccky’s name (which is chosen randomly between the four possible names chosen by the user parents).
Over a six-day period from Eccky’s birth, Eccky grows and ages three years for every one day of gameplay.
being extremely hungry, having to go to the bathroom, being very sick, feeling neglected, etc.) Eccky’s vocabulary is initially limited to newborn babble.
Then, as with a real child, Eccky’s command of vocabulary grows with each day of gameplay, to a final capability of being able to respond with over 60,000 unique answers on more than 4,000 diverse subjects.
And your progress is synced across devices, so you can always pick up right where you left off.
Over the time it has been ranked as high as 87 199 in the world, while most of its traffic comes from USA, where it reached as high as 37 671 position. According to My Wot, Siteadvisor and Google safe browsing analytics, is a suspicious domain with mostly negative visitor reviews.
Exchange of text messages requires that the user have a mobile phone, and that the user purchase a mobile phone for Eccky within the game environment.
Though most games are free to play, some games require additional credits to play.
From its live introduction to the public until August 2006, Eccky required an initial fee which could be paid by either user player.
However Eccky has been free to play since September 2006.
Eccky won the 2005 Spin Awards for Innovation and for Best Interactive Concept.
Eccky was created in August 2005 by Dutch developer Media Republic in association with MSN in the Netherlands.