Developing validating performance assessment tasks concepts geometrical optics
That is, the weapons are generally already powerful enough for a one-hit kill.
So the room for improvement lies in increasing the probability that the weapon actually hits the target.
This ensures that the starship is almost impossible to achieve a firing solution upon from a distance, since its movement since your most current observation of the target is unknown, and further increases the difficulty of achieving a solid firing solution in close.(Of course, this depends greatly upon the quality of your drunkwalk algorithms and that they have been kept secure from the opposing force, which again underscores the importance of information warfare in the modern battlespace.
The final defensive system that any starship has is drunkwalking: when at any alert state higher than peacetime cruising, every military starship engages in a pseudo-random “drunk walk” of vector changes around its station-keeping point or base course.
Outermost is the point-defense zone guarded by the point-defense laser grid, extending substantially outward from the ship itself.
Composed of phased-array plasma lasers which can be generated across large regions of the starship’s hull, the point-defense grid is used to vaporize incoming projectiles (or to use partial vaporization to decelerate incoming projectiles for the kinetic barriers and armor to deal with more effectively) and to force AKVs operating nearby – which have relatively little heat-dissipation capacity – into thermal shutdown.
This is done by armor and point defense Defensive Systems The innermost of a starship’s defensive systems is its armor.
The primary armor is a multilayer (“honeycomb”) system over the core hull, composed of multiple vacuum-separated layers of refractory cerametals, sapphiroids, and artificially dense metal nanocomposites, strapped together via flexible, shock-absorbing forms.
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hit, you are up doo-doo pulsar without a gravity generator.