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The teleportation has proven useful for progressing through the puzzle, as you are sometimes teleported next to the door.The damage dealt by the Seeker sentinel is also less than many puzzles.This room contains a 3x3 grid with 8 tiles and 1 space. To complete the puzzle, the player must move the tiles to form the picture.
If you have branches of any kind, it might be useful to light a fire to offset yourself from the corner.The objective of this puzzle is reach another door and/or pick a key to progress through the dungeon.If a Seeker spawn spots you, they will respond with a message appearing over their head, and the Seeker sentinel will look your way.At this point, trying the keys and killing the final guard if the room is incomplete is likely faster than pickpocketing it. It is safe to run onto the first tile of broken glass in a 2x2 square, stop, then run straight across the remaining tile in that square, or even to the first tile of the next square.This can be used to make one's way to the right and around the corner to the three close guards quickly.