Updating intel matrix storage manager

Vulkan breaks compatibility with Open GL and completely abandons its monolithic state machine concept.

The developers of Gallium3D called Vulkan to be something along the lines of Gallium3D 2.0 – Gallium3D separates the code that implements the Open GL state machine from the code that is specific to the hardware.

Mesa 13 brought Intel support for Open GL 4.4 and 4.5 (all Features supported for Intel Gen 8 , Radeon GCN, Nvidia (Fermi, Kepler), but no Khronos-Test for 4.5-Label) and experimental AMD Vulkan 1.0 support through the community driver RADV.

Open GL ES 3.2 is possible with Intel Skylake (Gen9).

The Khronos Group officially announced Vulkan API in March 2015, and officially released Vulkan 1.0 on February 16, 2016.Video games outsource rendering calculations to the GPU over Open GL in real-time.Shaders are written in Open GL Shading Language or SPIR-V and compiled on the CPU. The free implementations of Wayland rely upon the Mesa implementation of EGL.Mesa is known as housing implementation of graphic APIs.Historically the main API that Mesa has implemented is Open GL, along with other Khronos Group related specifications (like Open VG, Open GL ES or recently EGL).

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As Gallium3D ingests TGSI, Vulkan ingests SPIR-V (Standard Portable Intermediate Representation version "V" as in "Vulkan").

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